KRO Future Updates - 26.08.2009 "Royal Guard"
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Стат билды есть? Есть. Нет никакой разницы, идут ли они от левла, или от подборки шмота.
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теперь эта тема про WoW -_-
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Все-все, молчу. Агрят же.
P.S. Было бы еще что и с кем обсудить. А то внешний вид шапок...слов нет.
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Фикс шапок.
@Doddler:
Sakray Server- Changed the options on the 3rd job exclusive headgear.
Rune Circlet[1]
STR + 1, INT + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, MATK + 5.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Rune Knight ExclusiveMitra [1]
INT + 1, VIT + 1, MDEF + 5.
Increases your heal effectiveness by 5%.
If user has 120 base INT, MATK + 10.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Arch Bishop ExclusiveSniper Goggles[1]
DEX + 1, AGI + 1, MDEF + 5.
If user has 120 base AGI, Ranged attack damage + 4%, ASPD + 1.
Headgear (Upper/Middle) / 12 Def / 10 Weight / Req Lv 100 / Ranger ExclusiveDriver Band [1]
STR + 1, DEX + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, CRI + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Mechanic ExclusiveShadow Crown [1]
AGI + 1, INT + 1, MDEF + 1.
If user has 120 base AGI, ATK + 10, FLEE + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Shadow Chaser ExclusiveMinstrel Song Hat [1]
LUK + 1, INT + 1, MDEF + 5.
Ranged attack damage + 5%.
Reduces SP cost of Windmill Rush and Echo song by 10%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Minstrel ExclusiveMidas Whispers [1]
STR + 1, DEX + 1, MDEF + 5.
If user has 120 base STR, ATK + 5, ASPD + 1.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Genetic ExclusiveMagic Stone Hat [1]
DEX + 1, INT + 1, MDEF + 5.
If user has 120 base DEX, MATK + 10, Variable Cast Time - 2%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Warlock ExclusiveBurning Spirit [1]
STR + 1, VIT + 1, MDEF + 5.
If user has 120 base STR, ATK + 10, HIT + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Sura ExclusiveSilent Enforcer
AGI + 1, MDEF + 5.
If user has 120 base AGI, ATK + 10, Perfect Dodge + 5.
Headgear (Mid/Lower) / 6 Def / 10 Weight / Req Lv 100 / Guillotine Cross ExclusiveWhispers of Wind [1]
DEX + 1, INT + 1, MDEF + 5.
If user has 120 base INT, MATK + 10, Flee + 3.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Sorcerer ExclusiveReissue Schmitz Helm [1]
VIT + 2, INT + 1, MDEF + 5.
If user has 120 base INT, MATK + 10, DEF + 5.
Headgear (Upper/Middle) / 17 Def / 10 Weight / Req Lv 100 / Royal Guard ExclusiveResting Swan [1]
LUK + 1, INT + 1, MDEF + 5.
Ranged Attack Damage + 5%.
Swing Dance and Symphony of Lovers SP cost - 10%.
Headgear (Upper) / 12 Def / 10 Weight / Req Lv 100 / Wanderer ExclusiveДо этого достаточно долго балансировали РГ. На данный момент результаты такие:
Canon Spear* The damage radius is increased from 1 cell to 3 cells. * The skill damage formula is adjusted. Vanishing Point * SP cost is changed. * The skill damage formula is adjusted. Trample * When breaking damage traps, there's a chance you won't take any damage. * The chance increases based on the users stats and skill level. Shield Press * The skill damage formula is adjusted. * The stun chance and duration is adjusted. Pinpoint Attack * The skill damage formula is adjusted. Force of Vanguard * The chance of getting rage counters when taking damage is changed. * When using the Royal Guard skill "Force of Vanguard", your Max HP and defense is increased. Rage Burst Attack * Cooldown time is removed. * SP cost is changed. * The skill damage formula is adjusted. Exceed Break * The skill damage formula is adjusted. * The variable cast time is changed. * SP cost is changed. Over Brand * The skill damage formula is adjusted. * The damage radius is adjusted. * SP cost is changed. Prestige * The defence increase is adjusted. * The amount gained is based off of the skill level and the learned level of defending aura. Banding * The sp maintenance cost of the skill is adjusted. * The attack and defence gained from the skill is adjusted. * When more than one royal guard is in banding, the probability of targets that get near the royal guard of getting the coercion status has changed. Targets that are under the coercion status effect have their movement speed decreased. Does not affect friendly targets. Moon Slasher * The variable cast is now 1 second. * The cooldown time is changed to 6 / 5 / 4 / 3 / 2 seconds. * The skill damage formula is adjusted. Ray of Genesis * The HP cost of the skill is adjusted. * The skill damage formula is adjusted. * The skill is changed so that if you do not have 2 or more Royal Guards in banding, the skill can still be used if you are in Inspiration status. Earth Drive * The skill damage formula is adjusted. * The skill was changed to deal damage to hiding enemies. * The chance of breaking your shield has changed. Hesperslit * SP cost is changed. * The skill damage formula is adjusted. * The skill is changed so that if you do not have 2 or more Royal Guards in banding, the skill can still be used if you are in Inspiration status. Inspiration * The SP cost of the skill is changed. * The following effects have changed: o When casting the skill the experience drop is reduced to 0.1%. o When casting all buffs and status effects are removed. o While active, you cannot receive status conditions or be affected by guillotine cross poison. o While active, the wanderer/minstrel effects deep sleep and fury have no effect. o While active, the shadow chaser body paint and masquerades have no effect.
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The following prerequisites have been changed on the Royal Guard's skill tree.
- Ray of Genesis: Grand Cross Lv 10 -> Grand Cross Lv 5
- Reflect Damage: Reflect Shield Lv 3 -> Reflect Shield Lv 5
- Piety: Faith Lv10 -> Faith Lv 3
- Inspiration: Ray of Genesis Lv 1 -> Ray of Genesis Lv 4
- Vanishing Point/Moon Slasher: Spear Quicken Lv 1 -> Spear Mastery Lv 1
Added a cap in the damage that can be reflected using the Crusader skill [Shield Reflect] and Royal Guard skill [Reflect Damage]. These skills can no longer reflect more damage than the user's max HP.
The maximum damage that can be reflected with the Royal Guard skill "Reflect Damage" now increases with your base level to a maximum of 1.5 times.Сейчас фиксят сорков. Обещали дать саммон.
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Ну блин, еще и саммон. Скоро у половины чаров будут или новые райды, или просто райды (например волк), суммоны всякие и т.п., а остальные хрен с маслом получат.
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Нефиг жаловаться. Сорки и правда не блещат интересностью скиллов. Посмотрим, что будет у саммонов.
Фикс шапок уныл. Теперь это просто неплохие шапки со слотом.
А про Рг все довольно по делу. Иммун к кк в инспирейшне и возможность юза скиллов без бендинга - неплохое решение. Как и прибавка к хп в вангарде. И стан с пресса подняли.
+, стало понятно, что бэндинг сделан не столько для разгрузки сакр, сколько для бросков на амбразуру танками. -
Как-то прошло мимо неплохое обновление компиляции варлоков от Гио. http://forums.irowiki.org/showpost.php?p=548447&postcount=1858
И если в скиллах хв нет ничего существенного(кроме, разве что, +20% дамаги к вулкану), то вот в части скиллов варлока появилось очень много цифр, и очень интересных цифр.
Например, скалирование параметров дрейн лайфа от инты, левла и джоба. К 10 маткам +50% дамаги от 150 левла, +15% от 150 инты. Шанс задрейнить хп при 50 джобе х2(вместо 50% - 100%! на 5м), а размер дрейна +50% от левла (60%). Все это делает из довольно спорного, но применимого(правда, вполне применимого и на 3 ранке) скилла очень и очень хороший элемент ротации, неплохо поднимающий столб хп. Правда, понерфили хил об айсволл, что и понятно.
Снятие зависимости базовой длительности от уровня ВИ, но зависимость от уровня цели. Привязка шанса наложения к статам противника...И т.д.
Крайне занятно. -
Всё труднее прикинуть скилл билд.
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Генетически модифицированная пища теперь действует 5 минут вместо 30. Повышение спроса на еду из КШ?
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Кое-что интересное про планируемые апдейты: <!-- m --><a class="postlink" href="http://forums.irowiki.org/showthread.php?t=46316">http://forums.irowiki.org/showthread.php?t=46316</a><!-- m -->
@Doddler:
Only so much information you can get from looking at the pictures from the slides... here's what people in attendance to the gungho conference were talking about on the forums.-
Main staff from Gungho was in attendance, as well Gravity Chief Technical Officer, RO 1 Division Head, and RO 1 Planning Team Head.
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jRO will have a user survey about what they think about instant cast and decide the results on that.
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Def and MDef formula will be kRO. kRO has updated refine formula to make it more appealing to jRO users (items upgrade to +20 give +60 defense).
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Episode 13 conclusion provides more information on the hunt of Satan Morroc and his influence over the giant tribe.
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Sorcerer gets new Spirit System. Spirits are created in one of the 4 elements, and are created using some kind of magic catalyst. You can control your spirit by changing it's mode.
Passive Mode: The spirit is supportive.
Defensive Mode: The spirit is defensive/protective.
Offensive Mode: The spirit attacks.- There are 5 different kinds of Homunculus S.
Homunculus S is created from a level 99 homunculus. There are no additional requirements.
A homunculus S can level up to 150.
They keep their stats from before they changed.
They keep their old skills, as well as the new ones for the type they change into. You can create a unique Homunculus S by mixing different original and S types.-
Baby characters can become 3rd job, but their stats can't be put as high as non baby characters(they cited 108).
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Novice characters will have a higher level cap.
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Super Novice will have will have a higher level cap, and a special system that allows them to learn specific 2nd job skills.
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Gunslinger and Ninja will have a new advanced job. They job change at level 99, which allows them to go to level 150.
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Taekwon Jobs: planned for after Gunslinger and Ninja, but should be the same kind.
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Attack formula will be revised so that STR is more important, will have a quadratic function like before but not as steep.
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Magic formula might be adusted to have more influence by INT, but decision is pending.
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Attack speed will be increased overall, but harder to reach 193.
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jRO will keep old experience table and create it's own 3rd job exp chart. Monster experience will be adjusted to compensate. There will be no level or drop penalty for attacking monsters out of level. jRO will also have custom spawns as well.
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Gravity has the following content in development hopefully for 2010:
Episode 14.1 - Bifrost
Episode 14.2 - To Alfheim
World Map: Indonesia
Side Scenario: Cat Island -
3rd job characters will get a one time stat reset upon changing to 3rd class.
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jRO exclusive content, the Link system. Special coins can be obtained from Kafra points, Siege (from boxes), endless tower, turbo track, and arena. Coins can be vended and traded, and are exchanged for special weapons and equipment. This equipment cannot be traded however.
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There are no specific plans for re-opening Sakray server to test renewal. The SakrayJ SNS site will be closed down as no future public testing is planned.
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The jRO exclusive Adventurer's Acadamy will be updated and improved for renewal.
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The jRO exclusive event 'Mirage Tower' is back for one week this month.
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Cerry blossoms will return this spring to payon.
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During Q&A it was suggested that new MVPs be added to areas that have no boss monsters, to which the devs responded positively to.
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Кое-что интересное про планируемые апдейты: <!-- m --><a class="postlink" href="http://forums.irowiki.org/showthread.php?t=46316">http://forums.irowiki.org/showthread.php?t=46316</a><!-- m -->
@Doddler:
Only so much information you can get from looking at the pictures from the slides... here's what people in attendance to the gungho conference were talking about on the forums.-
Main staff from Gungho was in attendance, as well Gravity Chief Technical Officer, RO 1 Division Head, and RO 1 Planning Team Head.
-
jRO will have a user survey about what they think about instant cast and decide the results on that.
-
Def and MDef formula will be kRO. kRO has updated refine formula to make it more appealing to jRO users (items upgrade to +20 give +60 defense).
-
Episode 13 conclusion provides more information on the hunt of Satan Morroc and his influence over the giant tribe.
-
Sorcerer gets new Spirit System. Spirits are created in one of the 4 elements, and are created using some kind of magic catalyst. You can control your spirit by changing it's mode.
Passive Mode: The spirit is supportive.
Defensive Mode: The spirit is defensive/protective.
Offensive Mode: The spirit attacks.- There are 5 different kinds of Homunculus S.
Homunculus S is created from a level 99 homunculus. There are no additional requirements.
A homunculus S can level up to 150.
They keep their stats from before they changed.
They keep their old skills, as well as the new ones for the type they change into. You can create a unique Homunculus S by mixing different original and S types.-
Baby characters can become 3rd job, but their stats can't be put as high as non baby characters(they cited 108).
-
Novice characters will have a higher level cap.
-
Super Novice will have will have a higher level cap, and a special system that allows them to learn specific 2nd job skills.
-
Gunslinger and Ninja will have a new advanced job. They job change at level 99, which allows them to go to level 150.
-
Taekwon Jobs: planned for after Gunslinger and Ninja, but should be the same kind.
-
Attack formula will be revised so that STR is more important, will have a quadratic function like before but not as steep.
-
Magic formula might be adusted to have more influence by INT, but decision is pending.
-
Attack speed will be increased overall, but harder to reach 193.
-
jRO will keep old experience table and create it's own 3rd job exp chart. Monster experience will be adjusted to compensate. There will be no level or drop penalty for attacking monsters out of level. jRO will also have custom spawns as well.
-
Gravity has the following content in development hopefully for 2010:
Episode 14.1 - Bifrost
Episode 14.2 - To Alfheim
World Map: Indonesia
Side Scenario: Cat Island -
3rd job characters will get a one time stat reset upon changing to 3rd class.
-
jRO exclusive content, the Link system. Special coins can be obtained from Kafra points, Siege (from boxes), endless tower, turbo track, and arena. Coins can be vended and traded, and are exchanged for special weapons and equipment. This equipment cannot be traded however.
-
There are no specific plans for re-opening Sakray server to test renewal. The SakrayJ SNS site will be closed down as no future public testing is planned.
-
The jRO exclusive Adventurer's Acadamy will be updated and improved for renewal.
-
The jRO exclusive event 'Mirage Tower' is back for one week this month.
-
Cerry blossoms will return this spring to payon.
-
During Q&A it was suggested that new MVPs be added to areas that have no boss monsters, to which the devs responded positively to.
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А можно кратко по перевести на русский?)
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А можно кратко по перевести на русский?)
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Японцам не нравится корейский реньювал, у них будет своя Р механика (с инстант кастом).
В близжайшее время планируется:- Дать соркам саммон: 4 типа (по злементам), каждый может быть одного из трёх размеров.
- Химам дадут S хомов: хом 99го может стать Схомом, его статы и скиллы сохранятся, максимальный уровень станет 150. Схомов 5 видов.
- У нинзей и ганов будут вторые профы (система - как третьи у обочных), потом возьмутся за ТК. СНы смогут учить скиллы вторых проф.
- Появится Бэби третьи классы.
Плюс по мелочам (в основном - фичи, которые появятся только у японцев).
- Дать соркам саммон: 4 типа (по злементам), каждый может быть одного из трёх размеров.
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Японцам не нравится корейский реньювал, у них будет своя Р механика (с инстант кастом).
В близжайшее время планируется:- Дать соркам саммон: 4 типа (по злементам), каждый может быть одного из трёх размеров.
- Химам дадут S хомов: хом 99го может стать Схомом, его статы и скиллы сохранятся, максимальный уровень станет 150. Схомов 5 видов.
- У нинзей и ганов будут вторые профы (система - как третьи у обочных), потом возьмутся за ТК. СНы смогут учить скиллы вторых проф.
- Появится Бэби третьи классы.
Плюс по мелочам (в основном - фичи, которые появятся только у японцев).
- Дать соркам саммон: 4 типа (по злементам), каждый может быть одного из трёх размеров.
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ммм... а это не фейк? Просто слабо вериться.
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ммм... а это не фейк? Просто слабо вериться.
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Вряд ли Доддлер будет постить фуфло на иВ. Любители разбирать корейские клиенты говорят, что кое-что из этого уже в клиенте есть, значит это входит в планы разрабов. Остаётся ждать, что из этого выйдет.
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Вряд ли Доддлер будет постить фуфло на иВ. Любители разбирать корейские клиенты говорят, что кое-что из этого уже в клиенте есть, значит это входит в планы разрабов. Остаётся ждать, что из этого выйдет.
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Не в ближайшее время, а в следующем эпизоде (14+). Ничего этого еще быть не может, т.к. только недавно прошла презентация, откуда и наделаны фотографии этих слайдов.